Type Writer Audio X

Type Writer Audio X

00:27 = Overview
01:00 = Essentials
03:02 = Engine
09:13 = Hyperdrive
17:34 = Warpdrive
24:13 = Preset Dissection

Type Writer Audio

This video is sponsored by Type Writer Audio, so if you’d like to pick up a copy of X, you will be supporting On Cloud Sine as well.

BUY X HERE >>> $29 UNTIL MARCH 10, 2019

Code: ONCLOUDSINE

Overview

Type Writer Audio’s X is a dynamic stereo imaging plugin that aims to create the biggest sound perceivable within two channels.

For example, X will bring your vocals or any other section of your mix into it’s own dimension & space, standing out from the rest of the elements in your mix.

X is packed with multiple psycho-acoustic effects. It’s essentially a swiss army knife for giving boring mono sounds dimensional life within your mix. It sounds amazing in headphones.

Some might call X the X Factor of your plugin toolbox (no Joe Rogan needed here).

Essentials

3 Views = Engine, Hyperdrive & Warpdrive

Preset Manager = Select a between 100 different X Presets via the menu screen or arrows

Save = Save a custom preset (User Folder > Preset Name)

Delete = Delete a preset from the preset manager

// Tip = User > Default to initialize X

Engine

Engine = Choose what portions of the sound X will dynamically apply all of the stereo imaging to

X Size (Crank) = Adjust the dynamic size or how wide or narrow the output sound will be (dependant on the threshold & envelope)

// 0% = Signal is Mono

// 100% = Signal is Stereo

// 1000% = Signal is Extra Wide Stereo

Threshold = Adjust the amplitude level at which X's envelope is engaged (determining when stereo imaging occurs or not)

// Use = X is a dynamic stereo imager, which means it will process the stereo image differently throughout the different amplitude levels of the incoming sound (opposed applying a static stereo width plugin with a non adjustable threshold)

Attack = Adjust the duration of time it takes to reach the desired X Size (time it takes to go from the unprocessed signal to the intended processed signal) (like a compressor)

Release = Adjust the duration of time it takes for the X Size to zero out once the audio signal travels away from the threshold amplitude level

// Use = Smooth the transition between our unprocessed & processed sound

4 X Modes (Light) = Choose between 4 different dynamic directions for our threshold (Preset LCD)

// Use = Want X to react differently to louder or quieter parts of your incoming audio

// Off = Mono to X-Size (Above Threshold = More X-Size)

// White = X-Size to Mono (Below the threshold = More X-Size)

// Blue = Stereo to X-Size (Above Threshold = More X-Size)

// Green = X-Size to Stereo (Below the threshold = More X-Size)

Out Gain = Adjust the amplitude of the plugin's output signal

Side Chain (Click IN) = Feed X with a separate signal from our DAW for triggering the threshold and X Size

// Use = Take total control over when X processes our signal dynamically (i.e. you could feed X’s Sidechain input with a bpm-synced audio sample for a steady pumping effect or applying X to specific sections of an arrangement)

Center = Blend the output signal with the original signals mono signal before the Teleportal (Warpdrive reverb)

// Use = Anchor our sound with the mono signal while still taking advantage of the stereo imaging

Out = Activate the "Reactor” which multiplies the “wet" output signal with the original mono signal (Creates a smooths mixture between the two signals)

Hyperdrive

Hyperdrive Button = Toggle the hyperdrive effects on & off

Hyperdrive = Apply two Haas effected delays to the sound, which creates space, timbre & character for our “dimensions"

(!!!) Haas Effect = Popular delay technique used to mimic how our ears perceive the positioning of a sound as the sound reaches each ear at slightly different moments in time (headphones)

*welcome to hyperdrive, can I take your order?

*Ya I’ll take 2 haas effects, a sprite and uhhh —

*Excuse me did you say 2 haas effects?

[X GON GIVE IT TO YA] (but in ps2 grand theft auto red font the screen freezes like wasted lol words say “X GON GIVE IT TOYA”)

~~~~~

Space = Adjust the size of the Haas Effect or the perceived positioning of the sound as the signal reaches each ear at slightly different moments in time — the gap of time being the chosen amount of Space Time

// Lower Values = Create classic Haas like stereo positioning

// Higher Values = Sound starts to lose the positioning effect & sounds more like two sounds instead of one

Hyperdrive LFO (Crank) = Adjust the Rate of panning or interpolation between the Mix, Feedback & the Doppler values

// Use = Haas effect is directional, perceived behind us to the left or right. Panning between the two allows us experience the sound behind us to the left & behind us to the right creating one large dimension

Jump = Adjust the intensity of the hyperdrive pan (creates a more distinct pan)

// 0% = No panning between the Haas Effect channels is taking place

// 100% = Mix, Feedback & Doppler values are being fully multiplied by the constant power pan amount of the LFO

Feedback = Adjust the amount of feedback for each Haas channel

Haas Filters = Adjust the frequency content for both Haas channels

Haas Dopplers = Add in a doppler effect up to 10 ms (Doppler LFO is 2x the speed of Hyperdrive LFO — give the effect of traveling left and right as we interpolate/pan)

Link = (Click Haas) Connect the Filter & Doppler Sliders

Mix = Adjust the mixture between the original signal and hyperdrive signal that is fed into the Warpdrive (or back to the Engine if Warpdrive is off)

~~~~~

Hyper Space Controls = "Quick Controls” for our Hyperdrive view (controls snap accordingly)

// Space Time = Quickly select the delay time of the space by note (i.e. Select E2, turn Jump down, turn Feedback up will create an E2 vocoder-like resonance)

// Hyper Speed = Quickly select a bpm-synced Hyperdrive LFO speed

// Waveshape = Quickly select the waveshape of the jump between the two Haas effects

~~~~~

Dynamic Mode = Optionally add in dynamic processing to the Hyperdrive values chosen (dynamically processed via the engine envelope & X-Mode)

// Dynamic = Dynamically ease into our selected Hyperdrive value from 0 to the selection (Dry to Wet)

// Inverse Dynamic = Dynamically ease away from our selected Hyperdrive value from the selection to 0 (Wet to Dry)

Warpdrive

Warpdrive Button = Toggle the warpdrive effects on & off

Warpdrive = Add in a reverb or “Warp Field” which will seamlessly blend the space of the Hyperdrive and the Engine together — further shape the "dimension" of our sound

~~~~~

Warp Field Size (Crank) = Adjust the size of the warp field (size value of a conventional reverb) placing our sound into even further dimensions in space

Trail = Adjust the decay for the reverb (or the trail of the warp field)

Teleportal = Adjust where the reverb is triggered in the signal flow, teleporting the reverb signal until after all of the imaging has taken place

Dampner = Adjust the high end of the reverb sound, dampening the higher frequencies

Bandpass = Adjust the frequency center in the pre-delay of the reverb

Bandpass Q = Adjust the Q or resonance of the bandpass filter

Pre-Delay = Adjust the delay time between the incoming signal and the early portions of the reverb reflections (extreme high values create a big delay in reverb)

Link = (Click Left or Right) Connect the Filter & Doppler Sliders

Mix = Adjust the mixture between the original signal and warpdrive signal (how much we want to mix in the reverb effects)

~~~~~

Warp Field Controls = "Quick Controls” for our Warpdrive view (controls snap accordingly)

// Left Bandpass = Quickly select the left bandpass frequency, snapping it to a specific note

// Left Pre-Delay = Quickly select the left pre-delay time, snapping it to a bpm-synced time

// Right Pre-Delay = Quickly select the right pre-delay time, snapping it to a bpm-synced time

// Right Bandpass = Quickly select the right bandpass frequency, snapping it to a specific note

~~~~~

Dynamic Mode = Optionally add in dynamic processing to Warpdrive parameters (dynamically processed via the engine envelope)

// Dynamic = Dynamically ease into our selected Warpdrive value from 0 to the selection (Dry to Wet)

// Inverse Dynamic = Dynamically ease away from our selected Warpdrive value from the selection to 0 (Wet to Dry)

Preset Dissection

X Factor > Nemesis = Wide shimmer vocal sound

// Engine = X-Size to Mono (more X processing on the quieter parts of the sound)

// Hyperdrive = LFO @ 6.0 Hz, Jump @ 100%, dynamic processing on the dopplers, Mix @ 34% (slight panning back and forth between haas effects)

// Warpdrive = Trail @ 100%, Warp Field Size @ 40%, inverse dynamic processing on the bandpass filters, Mix @ 19.2% (smoooooooth reverb)

Lead > Spiral Arms

// Engine = X-Size to Mono (more X processing on the quieter parts of the sound)

// Hyperdrive = LFO @ 7.4Hz, Jump @ 100%, Space @ 63ms (haas shimmer between each channel creating that unique dimensional sound)

// Warpdrive = Trail @ 80%, Warp Field Size @ 28%, No damping, 9% Mix (high end small room reverb)

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