Intelligent Sounds & Music BazzISM

Intelligent Sounds & Music BazzISM

BazzISM is an extremely efficient way to create & customize different kick sounds for your own productions. With only a few sliders, this plugin gives us the ability to create perfectly tuned kicks at the length and duration we desire.

This is a go to tool for me when creating my own kicks. When I do use it, I use it for creating the body of a kick most of the time. This then allows me to mix in other non kick samples for layering, giving me the ability to create additional timbres on top of the perfectly tuned body. This is awesome!


Kick Drum Icon = Play the kick sound once for us

Loop Icon = Play the kick sound on loop for us

Wave Display = Shows the sounds waveform, updating in real time as we adjust the sliders

// Tip = Click the display to toggle between the tSweep + tEnd view & just the tSweep view

Wave Maximum = Shows the maximum dB value of the sound

Wave Time = Shows the length of the sound, updating in real time as we adjust the sliders

fStart = Adjust the start of the kick, AKA the highest frequency

// Higher Value = Create more of a clicky sounding kick

// Lower Value = Create more of a dull sound kick (or less snappy)

fEnd = Adjust the end of the kick, AKA the lowest frequency

// Tip = This will be the frequency playing during the tEnd duration

fEnd Note = Tune the kick to a specific MIDI note

// Choices = Everything from 20.6 Hz (E-1) to 87.3 Hz (F1)

// Tip = This is extremely useful for creating specifically tuned kicks to fit your tracks harmonic content

tSweep = Adjust the duration of the sine sweep

// Tip = AKA the duration of time it takes to sweep from the fStart frequency to the fEnd frequency

// Tip = A longer time here will make the sweep more noticeable or more laser like

tEnd = Adjust the duration of time after the tSweep time

// Tip = Again, this length of time will be playing the fEnd frequency

// Tip = A longer time will make the kick sound more like a sub bass note

vSweep = Adjust the frequency change velocity of the sine sweep

// Lower Value = Creates a steeper sine sweep, creating a slightly snappier sound

// Higher Value = Creates a more gradual sine sweep, creating a duller sound

tDecay = Adjust the duration of the decay time we apply to the kick sound

// Lower Value = Creates a non fading kick, which produces a brick of amplitude

// Higher Value = Creates a fading kick, which produces a gradual decaying of amplitude

DecType = Adjust the type of decay applied to the kick sound

// Lower Value = Apply a linear decay style to the tDecay time

// Higher Value = Apply an exponential decay style to the tDecay time (I choose this mostly)

Polyphony = Adjust how BazzISM reacts to multiple MIDI notes being played quickly in succession

// On = BazzISM will play out each kick sound when kick sounds are closely together (overlapping)

// Off = BazzISM will terminate the previous kick sound when  kick sounds are closely together

MIDI Stop = Adjust how BazzISM reacts to the lenght of MIDI notes

// On = Kick sound follows MIDI note length, ending the sound prematurely on short MIDI notes

// Off = Kick sound follows the programmed times above, regardless of MIDI not length

Distortion = Add in some additional harmonics to the sine sweep & any noise we add in

// Higher Value = Creates a brighter transient to help cut through on speakers.

Volume = Adjust the overall amplitude of the kick sound

Manually Edit = Double Click on numbers to manually edit the values

MIDI Learn Menu = Click on the parameter name to activate MIDI Learn Menu

// Tip = This allows us to control the main page parameters via an external MIDI Controller


Envelope = Further shape the tSweep section of the sound by way of applying a custom envelope

// Tip = This is where you can really shape the overall timbre of click sound

// Tip = Notice the 0.005, 0.05 & 0.5 markers on the graph, representing fractional portions of tSweep

Create Point = Double click in the display to add an envelope point (up to 8)

Delete Point = Click & drag an existing envelope point to edge to delete it

tEnd Amplitude = The far right point on the graph represents the constant tEnd amplitude

// Tip = If the sine sweep click sound is too harsh, you can add a custom envelope attack here to soften the click, making your kick sound more round or dull


Noise = Add in a bit of noise to the pure sine wave sound

// Tip = This is useful for make your kick sound a bit more dirty

Volume = Adjust the amplitude of the noise

mainEnv = Adjust the amplitude of the noise over time

// On = Noise amplitude follows the sine sweep envelope (may be louder)

// Off = Noise amplitude follows the tDecay time

tDecay = Adjust the exponential decay duration of the noise

filterType = Apply a filter to the noise

// Choices = Off, low-pass, high-pass or band-pass

filterFreq = Adjust the cutoff frequency of the filter

filterRes/Q = Adjust the intensity or resonance of the chosen filter frequency

followMIDI = Adjust the pitch of the Filter Frequency depending on incoming MIDI note

// On = Filter Frequency will follow notes C-2 to F1 in a relative fashion

// Off = Filter Frequency will remain static


Save Icon = Save our current settings to a .bsx preset file or load an existing .bsx preset file

Preset Menu = Browse & select between a few pages of presets

// Tip = Might be useful to look at some of the settings, to better understand the impact of sliders

Editor Size = (Click the BazzISM logo) Adjust the size of the BazzISM plugin window, depending on what size of screen you’re working on


00:31 = Overview
01:09 = Main
08:18 = Envelope
10:27 = Noise
13:00 = Presets

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